﻿using System;

namespace LuaNet
{
	/// <summary>
	/// Description of WriteEventArgs.
	/// </summary>
    public class WriteEventArgs : EventArgs
    {
        public WriteEventArgs(String text)
        {
            this.Text = text;
            this.Handled = false;
        }
        public String Text { get; private set; }
       	public bool Handled { get; set; }
    }
}
